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Myst 3 : ウィキペディア英語版
Myst III: Exile

''Myst III: Exile'' is the third title in the ''Myst'' series of graphic adventure puzzle video games. While the preceding games in the series, ''Myst'' and ''Riven'', were produced by Cyan and published by Brøderbund, ''Exile'' was developed by Presto Studios and published by Ubisoft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002.
As in previous games, the player assumes the role of the Stranger, a friend of Atrus. A member of the D'ni race, Atrus can create links to other worlds called Ages by writing descriptive books. In ''Exile'', Atrus has written an Age for the D'ni to live on while rebuilding their civilization; it is stolen, however, by a mysterious figure. The Stranger pursues the thief in an attempt to reclaim Atrus' book.
The creators of the ''Myst'' franchise gave the task of creating the third ''Myst'' game to Presto Studios, known for its adventure game series ''The Journeyman Project''. Presto sought to develop a diverse and logical approach to puzzles and Ages, and worked to make the villain sympathetically multifaceted. The developers hired Jack Wall to develop a musical style different from earlier composer Robyn Miller but still recognizable as a ''Myst'' game. The project required millions of US dollars and more than two years to complete.
''Exile'' was received well by critics; British newspaper ''The Daily Telegraph'' called it the best game in the ''Myst'' series. Conversely, long-time critics of the series complained that ''Exile'' continued to prove that ''Myst''s slower gameplay did not belong in the fast-paced modern game market; GameSpot editor Greg Kasavin described the ''Myst'' series as having lost its relevance. Despite selling more than one million copies within the first year of release, ''Exile'' fared poorer commercially than ''Myst'' and ''Riven'', which had sold more than 10 million copies combined. ''Myst IV: Revelation'', the fourth game in the series, was developed and published solely by Ubisoft.
== Gameplay ==

Gameplay in ''Myst III: Exile'' is similar to that of its predecessors. The player explores immersive, pre-rendered environments known as Ages by using either mouse clicks or the space bar for movement from set nodes across each Age. Unlike previous games, which employed a series of still images, ''Exile'' uses a "free look" system which gives the player a 360-degree field of view.〔 The game also has an optional Zip mode, like ''Myst'' and ''Riven'', to cross explored terrain quickly by skipping several nodes.〔 Clicking allows the player to manipulate objects and pick up items. The on-screen cursor changes in context to show possible actions.
Each of the game's Ages has a distinctive look and theme. Players begin their journey on the Age of J'nanin, which acts as a hub linking to other Ages and as a "lesson Age" demonstrating important principles for later puzzles. Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea; Edanna, a world of preserved nature, with abundant plant and animal life; and Voltaic, a dusty island riddled with canyons filled with man-made constructions.〔
By gathering clues and manipulating the environment, the player solves thematically linked puzzles. For example, the book leading to Voltaic is accessed by aligning beams of light across a canyon; the Age itself contains similar energy-based puzzles.〔 Edanna's plant-filled puzzles require manipulation of the Age's ecosystem. Puzzles often involve observing interactions between elements of the environment, then adjusting the links between them.〔 The player can also pick up and view journals or pages written by game characters which reveal back-story and give hints to solving puzzles. Cursor Mode allows the player to select items from a personal inventory at the bottom of the screen.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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